Wine was originally an acronym for “Wine” and it is not an Emulator but a compatibility layer capable of running Windows applications on several POSIX-compliant operating systems, such as Linux, macOS, & BSD. Wine will always be free software. Approximately half of Wine’s source code is written by volunteers, with the remaining effort sponsored by commercial interests, especially CodeWeavers, which sells a supported version of Wine.
As of April 24th, 2020, WineHQ version, 5.7 was released. Below are what is new in the release.
– Wine Mono engine updated to 5.0.0, with upstream WPF support.
– More progress on the WineD3D Vulkan backend.
– Beginnings of a USB device driver.
– Support for building with Clang in MSVC mode.
– Builtin modules no longer depend on libwine.
– Support for configuring Windows version from the command line.
Various bug fixes.
For further releases of Wine, please visit the WineHQ documentation website to learn more.
How does Wine work?
Instead of simulating internal Windows logic like a virtual machine or emulator, Wine translates Windows API calls into POSIX calls on the fly, eliminating the performance and memory penalties of other methods and allowing you to cleanly integrate Windows applications into your desktop.
Why do i get (install) Wine?
To get Wine, visit the following link
– For Wine HQ installation on Ubuntu, see the following link: https://techdirectarchive.com/2020/05/05/install-winehq-on-linux-to-run-windows-applications/
– For how to run Windows applications on Linux, see https://techdirectarchive.com/2020/05/05/winehq-how-to-run-windows-applications-on-linux/